BTC $63,488.35 +0.79%
ETH $1,901.06 +1.17%
BNB $604.83 +0.02%
XRP $1.00 +0.25%
SOL $75.80 +0.58%
TRX $0.3326 +0.52%
DOGE $0.0702 +0.69%
ADA $0.1759 -0.57%
BCH $205.21 +0.82%
LINK $9.42 +0.64%
HYPE $59.45 +3.62%
AAVE $86.28 +0.32%
SUI $0.6778 +0.24%
XLM $0.1585 +1.06%
ZEC $513.86 +5.44%
BTC $63,488.35 +0.79%
ETH $1,901.06 +1.17%
BNB $604.83 +0.02%
XRP $1.00 +0.25%
SOL $75.80 +0.58%
TRX $0.3326 +0.52%
DOGE $0.0702 +0.69%
ADA $0.1759 -0.57%
BCH $205.21 +0.82%
LINK $9.42 +0.64%
HYPE $59.45 +3.62%
AAVE $86.28 +0.32%
SUI $0.6778 +0.24%
XLM $0.1585 +1.06%
ZEC $513.86 +5.44%

币安公布 Hamster Kombat 代币经济学,75% 的代币用于一二季玩家奖励

2024-09-13 10:44:57

ChainCatcher 消息,币安公布 TON 生态游戏 Hamster Kombat 代币经济学。HMSTR 代币总量为 1000 亿枚,币安上线时初始流通量为 643.75 亿枚。

其中总供应量 60% 代币将用于第一季玩家奖励,15% 代币将用于第二季玩家奖励,3% 代币将分配给币安 Launchpool,4% 代币将用于流动性,8% 代币将分配给团队,4% 代币将用于营销,6% 代币将用于合作与资助。

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