Will ANOME circulate with a low opening and a high rise scenario at 3.00%?
ANOME will launch its token on October 17, 2025, with a total issuance of 1 billion tokens, of which only 3.00% (approximately 30 million tokens) will enter market circulation; it has been confirmed to be listed on Binance Alpha, KuCoin, XT, LBank, Bitbaby, and Biconomy.
The project is a Web3 entertainment financial asset platform that integrates GameFi, DeFi, SocialFi, and UGC creation; the project has completed public testing, with a total user count exceeding 200,000 and daily active users around 21,500, demonstrating a stable product foundation and early market attention; users are primarily distributed in Vietnam, the Philippines, Indonesia, Germany, and Japan. Over 30,000 in-game NFTs have been airdropped (token airdrops have not yet occurred).
The bullish reasons are clear: With only 3.00% in circulation, any new funds or trading volume can amplify price reactions, forming a typical "low circulation - high volatility - strong surge" structural market; moreover, the value of ANOME comes not from concepts but from verifiable products and real user behaviors; whether it's PVP card battles, DeFi, or NFT creation, every action on the platform continuously generates cash flow and directly feeds back into token value; coupled with the funding attention and heat brought by the simultaneous launch on multiple exchanges; and the upcoming feature Ano MEME (Meme Token Issuance System) will be deployed on the BSC Chain, creating an ecological absorption effect that introduces a new high-speed capital circulation pipeline for ANOME.
ANOME's Financing Background:
ANOME has received early investments from multiple global institutions, but specific amounts have not been disclosed:
● BTG (Vietnam's largest TikTok gaming guild)
● TONX & Blocktemp (Taiwan)
● Infinity Labs
● Buzz Up
● Launch Capital
The involvement of these institutions not only provides funding support for ANOME but also lays the foundation for its user growth and media resource expansion in the global market.
1. ANOME's Product Overview: A Fusion Ecosystem of "Games + Finance + Social + Creation"
The core value of ANOME lies in the fact that it is not a single game or a single DeFi tool, but a system that allows different types of users (users, investors, creators) to generate value simultaneously.
We can break it down into 4 layers:

(1) Gaming Sector: PVP Card Battles (GameFi)
The core of ANOME's gaming is a blockchain-based PVP card battle system that achieves fair competition with real asset participation through on-chain smart contracts.
Users hold NFT cards of varying rarity and attributes, taking turns to play on a 3×3 grid; when the value in an adjacent direction is higher than the opponent's, they can flip the ownership of the opponent's card, with the final victory determined by the number of cards on the field.
Winners can receive token and point rewards, while losers can continue to earn through the system's VNOME compensation mechanism (also known as "loss mining"). After each battle, the smart contract will automatically destroy the lowest value NFT card, gradually reducing the total number of NFTs and increasing their scarcity.
At the same time, users can affiliate with the OG guild system, and the destruction value generated by team members during battles will accumulate into the guild's profit pool, allowing OG cardholders to receive a 5% to 9% dividend.
- This means: The more people play, the more frequent the battles, the more cards are destroyed, and the demand for tokens rises accordingly. The dividends from the OG guild encourage more people to participate in promotion, bringing in more new users and liquidity. Ultimately, all of this drives the continuous use, locking, and consumption of ANOME tokens—allowing ANOME's value to naturally rise with the activity of the gaming ecosystem.
(2) Financial Sector: Collateralized Lending (DeFi)
ANOME's financial system centers around the "Bank" module, providing NFT collateralized lending and token staking appreciation functions.
Users can deposit their NFT cards or ANOME tokens into the bank as collateral to borrow stablecoins USDA, achieving flexible use of funds. The system's base collateralization rate (LTV) is 30%, and if the platform's token ANOME is also staked, the LTV can be raised to a maximum of 95%. This means users can release liquidity without selling appreciating assets, achieving a dual revenue model of "holding assets + obtaining cash flow."
More importantly, ANOME adopts a no-liquidation mechanism: collateralized assets will not be forcibly liquidated due to market fluctuations, as the system controls risks through a protocol fund and dynamic adjustments. A portion of the borrowing interest will be automatically injected back into the repurchase pool for the buyback and destruction of NOME tokens, forming a continuous value return.
- In other words, if users are optimistic about the future appreciation of cards, they can obtain cash flow without selling assets.
It is easy to see that this model will attract more and more users to utilize this function, leading to more ANOME being staked and consumed, reducing circulation, and thus stabilizing and increasing token value. This is a "holding can also generate wealth" approach.
(3) Social Sector: Guilds and Viral Networks (SocialFi)
ANOME's social module revolves around the OG teams and guild system, allowing every social relationship to reflect value on-chain.
Users holding OG cards can establish their own teams (with a maximum of 200 members), and the battle and destruction actions of members in the game will accumulate profits for the team. OG cardholders can receive a base 5% dividend, which can be increased to a maximum of 9% by referring other OGs.
When a team accumulates 30 OG cards, it can apply to establish a guild, which can participate in platform governance, event cooperation, and ecological activities, receiving additional incentives; all profits and relationships are recorded on-chain, transparent and verifiable, with real-time distribution, forming an economic network composed of users, OGs, and guilds.
- This mechanism transforms social relationships from mere interactions into a network that can continuously generate income. The more users there are, the more active the teams, and the higher the frequency of game and token usage. Everyone is creating profits for their teams while driving the growth of the entire ecosystem.
(4) Creation Sector: User-Generated Content (UGC & Ano MEME System)
ANOME's UGC module allows users to upgrade from "participants" to "creators."
Users can issue card NFTs on the platform, set attributes and stories, with the system automatically completing minting and on-chain processes through smart contracts. Each creation will consume ANOME tokens as a fuel fee, thereby driving continuous demand for tokens; completed cards can be listed for market trading or added to PVP battles, with creators earning sales shares and transaction fee revenues.
With the upcoming Ano MEME module, users can further "quickly issue tokens," transforming their meme culture or stories into on-chain assets, automatically generating liquidity pools and integrating into the ANOME gaming universe.
- This model also makes ANOME a self-driven world of growth: the more people create, the richer the content, the more active the ecosystem, and the greater the usage scenarios and value of the tokens.
Summary:
ANOME = Fun of Games × Logic of Finance × Power of Social Spread × Productivity of Creation.
The four modules intertwine to form a complete on-chain economic closed loop:
Games bring liquidity; finance provides funds; social drives growth; creation generates continuous content.
This is the core value of ANOME—a decentralized entertainment financial ecosystem that can self-grow and self-generate, with a dual circulation of users and assets.
The above four sectors not only constitute ANOME's complete product ecosystem but also collectively support the intrinsic value logic of its tokens. The following further explains how tokens are used, consumed, and returned within the ecosystem from an economic model perspective.
2. ANOME's Economic Model:
ANOME's tokens are not merely "circulation chips," but an "energy currency" that is continuously consumed by ecological behaviors.
(1) Lending Demand (Capital Release Logic)
ANOME's banking system allows users to pledge NFT cards to borrow stablecoins USDA.
The default collateralization rate is 30%,
But if ANOME is also staked, the LTV can be raised to 95%.
The logic behind this:
If users are optimistic about card appreciation and do not want to sell, but need funds, they will use tokens to increase their borrowing limit. This creates a real "lending demand → buy NOME → reduce circulation" closed loop.
(2) Game Compensation Mechanism (Loss Mining)
ANOME allows losers to earn money as well.
In each PVP battle, the losing side will receive compensation tokens VNOME issued by the system, but to receive this compensation, users must first stake ANOME to obtain energy points MP.
What does this bring?
The more users want to "earn even when losing," the more users need to stake ANOME;
The more active the game, the higher the amount of tokens locked, and the less circulation.
This is a very clever "forced locking + continuous demand" model that does not rely on marketing but occurs naturally through user behavior.
(3) Creator Economy (UGC Module)
In the UGC module on the ANOME platform, users can freely create cards, NFTs, and even their own tokens, and all these creative actions require ANOME as a fuel fee.
In other words: the more creations, the more consumption. The more active users are, the scarcer the tokens become.
The UGC module allows ANOME's role to upgrade from "game token" to "content fuel," driving the price of the token upward.
(4) Destruction and Buyback (Value Return Mechanism)
All transaction fees, card destructions, and borrowing interests in the system will flow back into the token pool and be partially destroyed. This means that the more active the ecosystem, the more destruction occurs, and the less circulation there is. With supply remaining low (3.00% circulation), even if the user base continues to grow by 30%, the intrinsic scarcity of the tokens will provide price support.
3. The Impact of the New Feature Ano MEME (Meme Token Issuance System):
Ano MEME is the upcoming Meme token issuance system for ANOME. Its function can be summarized in one sentence:
Turning "token issuance" into a social gameplay, rather than a privilege for programmers.
Users only need to connect their wallets, upload a logo, and set a story to automatically generate Meme tokens. The system will automatically deploy contracts, connect liquidity, and allow the Meme tokens to automatically enter the ANOME gaming ecosystem (such as card battles, NFT minting). This feature will be deployed on BSC (Binance Smart Chain), bringing significant impacts:
Opening up the traffic pipeline of the BNB ecosystem: There are thousands of Meme projects and millions of users on the Binance Smart Chain, meaning ANOME will directly connect to a vast amount of capital and community.
Making all Memes part of ANOME's sub-ecosystem: These Meme tokens can be used as card materials, game assets, and battle rewards, effectively providing ANOME with "a continuous stream of new content."
Each Meme creation will consume ANOME: This will further amplify the demand side for the tokens.
In short: Ano MEME is not just a feature, but an "ecological entry + traffic engine."
4. Conclusion
The rise of ANOME is not driven by emotions but by logic. Its upward logic comes from three directions:
1. Small supply side (3.00% circulation): In the early stages of listing, a small circulating supply means limited selling pressure; as long as there is a slight influx of funds, it can bring significant price elasticity. However, this also means that the market will initially test the price range, and in the first few hours, there may be fluctuations or even corrections. Once the chips are absorbed, it is easy to form a "low open high rise" pattern.
2. Strong demand side (PVP card battles, blind boxes, DeFi, UGC): All of ANOME's functions can generate actual token demand; whether it is game battles, blind box openings, asset pledging, or user creation, every action requires the use or consumption of tokens, thus closely linking the value of the tokens to ecological activities; and the platform's ongoing buyback and destruction mechanisms further strengthen the supply-demand balance and long-term upward momentum.
3. The ecosystem is about to expand (Ano MEME launching on BSC): This means a triple influx of capital, traffic, and content. For the market, such "ecological expansion events" often serve as catalysts for market trends.
In the short term, it may experience fluctuations or corrections (which is part of the turnover period), but in the medium to long term, with the influx of ecological traffic, user participation, and feature releases, it has the conditions to form a real growth trend (structural rise).
In such a low circulation structure, entering the market a step earlier may allow one to seize the next new opportunity on the chain.







