Anome × CyberCharge × BTG: A Super Channel from Web2 to Web3 Backed by Top Consortiums
In 2021, the GameFi wave surged, and a group of international teams from leading gaming and blockchain technology companies proposed the concept of virtual and real integration, as well as the coexistence of digital and physical. From this main line, two major pillars gradually evolved:
The core team members come from the founding team of the trendy toy universe, Japanese IP art teams, leading exchanges, and major internet companies.
Anome: Upgrading from game production and economic models to an operating system of "game × asset × growth";
CyberCharge: Transforming real-world high-frequency behaviors (charging) into an on-chain asset entry DePIN protocol system;
Joining hands with global content and live streaming guild networks to build a super ecosystem for the world
Anome is about to launch on Binance Alpha and is simultaneously advancing the launch plans for multiple exchanges; at the same time, a Web3 ecosystem incubation fund led by top capital will soon be established in Singapore, with the first batch of key supported projects including Anome and CyberCharge. The two not only complement each other in product design but also engage in strategic cooperation with multiple super traffic ecosystems, jointly building a high-speed channel from the Web2 user pool directly to the Web3 world.
Building a Web3 version of the "Trendy Toy Universe" and "Swarm Alliance" global ecological matrix, creating two keys to a super traffic pipeline
Trendy Toy Universe: Driven by IP and content, forming a closed loop of "topics --- social media --- e-commerce --- offline activities," with high conversion and strong breakout capabilities.
Swarm Alliance: Covering multiple high DAU tool-type/light entertainment applications, familiar with task distribution, channel fission, social media matrix, and external traffic diversion.
01 Starting Point
In 2021, the GameFi wave surged, and a composite team with a background in content growth from leading gaming companies proposed the "Trendy Toy Universe" plan: rather than creating a one-time hit, explore whether "the game economy can become an open asset system." From this main line, two major pillars gradually evolved:
Anome: Upgrading from game production and economic models to an operating system of "game × asset × growth";
CyberCharge: Transforming real-world high-frequency behaviors (charging) into an on-chain asset entry DePIN protocol system;
Anome launch rhythm: Launching on Binance Alpha, airdrops and community incentives will be launched simultaneously, and rapid coordination with multiple exchanges will be initiated.
Fund landing in Singapore: Building a Web3 growth closed loop through "investment + incubation + ecosystem," focusing on GameFi, DePIN, wallets, and infrastructure in the first batch.
Deeply coordinated resource ecosystem: Anome and CyberCharge have established cooperative channels with multiple Web2 content ecosystems, distribution platforms, and user communities, linking content, KOLs, IPs, and task systems to continuously inject real users and strong content into Web3.
02 Anome upgrades "playability" to "assetizable growth system"
Anome is committed to building the "next-generation game economy and asset network," a Web3 game ecological platform that integrates playability, assetization, and high growth:
Multi-asset integration: Integrated settlement of assets inside and outside the game, supporting multiple scene applications.
Low barrier experience: Built-in wallet + social interaction + task flow, opening up user entry paths.
Ecosystem-driven growth: Starting from Binance Alpha, linking to global markets.
Community equals growth: Content UGC, task-driven, community fission, forming a growth flywheel.
In summary: Anome is a "game × asset × growth" system that can be played, can grow, and can continuously expand.
03 The past and present of CyberCharge: Making charging an asset entry
A simple question opened a new path: "Can every charging session become an economic activity?"
Hardware as entry: The world's first "money-making charger," verifying real behavior through Proof of Humanity Charging, without KYC/facial recognition/iris.
Starting with 5 minutes: Users earn incentives by plugging in for just 5 minutes daily, transitioning from daily high frequency to on-chain participation.
Gamified flywheel: CBS team, gem tasks, leaderboard linking 7 active games, 30+ IPs, turning activity into assets and social relationships.
Global nodes: CyberSpace has landed in Ho Chi Minh City, with ongoing expansions in Singapore, Jakarta, Tokyo, Seoul, etc., continuously expanding offline touchpoints for RWA × Web3.
The story of CC evolves from "a plug" to "the total entry point of the real world × on-chain world." Virtual and real integration, digital and physical coexistence, thousands of tokens, instant rewards, countless components, and countless gameplay options at your fingertips.
As the world's first "money-making charger," CyberCharge is a connector between the real world and the Web3 world, creating an asset entry for high-frequency daily behaviors through the "Charge-to-Earn model" and gamified operations. CyberCharge connects the real and on-chain worlds through a triadic approach of "device × traffic × assets."
04 Massive Web2 resource linkage, creating a super traffic pipeline to Web3
As an overseas strategic project, CyberCharge integrates multiple mature Web2 content and distribution ecosystems, covering:
Content and IP engine: Based on multiple pan-entertainment content universes, providing customized thematic content and dissemination capabilities for Anome game content and CyberCharge task systems.
Task-based traffic alliance: Connecting dozens of high DAU tool and light entertainment applications, familiar with task fission, social media distribution, and external traffic diversion mechanisms.
Collaboration highlights include:
IP × game × task linkage, creating viral task content that can be remixed and disseminated;
Task system and wallet integration, allowing Web2 users to seamlessly access Web3;
Joint airdrops, team competitions, leaderboards, and other activities to achieve node-based volume explosions.
BTG: The task and distribution hub of the ecosystem
Task-based traffic alliance: Connecting multiple high DAU tools/light entertainment applications with the Web3 task system;
Interconnectivity: Unifying the task/airdrop of CyberCharge & Anome, CyberCharge's teams/wallets, and third-party guild/exchange activities into a single distribution chain;
Data closed loop: Linking incentives → community fission → growth compounding, providing projects and capital with a "operable, measurable, and reviewable" growth line.
05 Consortium fund support: Accelerating rapid growth
This is not a "fund that invests and leaves," but a highly participatory, resource-coordinated "incubation fund":
Multi-layer support system: Assistance with exchange listings, market-making support, global influencer collaborations, and node resource matchmaking;
Growth companion mechanism: Monthly market, brand, and community strategy formulation, detailed data growth management;
Inter-ecosystem connectivity: Synchronously building ecosystems to achieve bidirectional traffic diversion.
This is not an ordinary fund, but a deep co-construction of "capital + industry + content," a multidimensional collaboration of capital × media × distribution × nodes.
06 Ecological development path
T-0: Anome launches on Binance Alpha, warming up task launches;
T+30: Anome launches on multiple exchanges, CyberCharge starts themed team competitions and airdrop activities;
T+60--90 days: Customized content seasons launch, global channel tasks roll out;
T+90--180 days: CyberSpace global nodes continue to land, establishing a global ecological super application matrix, introducing new cooperative projects, and super application DAPPs.
07 Industry significance
User dimension: Building a real Web2 user low-barrier entry to Web3, breaking through layer barriers;
Product dimension: Enhancing user stickiness and asset accumulation through high-frequency behaviors + gamified models;
Capital dimension: Achieving a closed loop from investment to growth, accelerating project speed from 0 to 1 and from 1 to N.
08 Super application ecosystem
The trendy toy universe has proven the power of "content + community + fission," achieving over 100 million registrations and tens of millions of DAUs;
However, its limitations in geography/regulation/assetization make it difficult to achieve global and on-chain expansion.
Our path:
Super channel from Web2 to Web3: Content/IP/tasks are assetized in Anome, physically reached in CyberCharge, and distributed collaboratively by BTG;
BTG plan: To achieve the number one game live streaming in 10-15 countries next year, with over 10,000 streamers in each country;
Global strategy: Using node cities + live streaming guilds + task distribution as a foundation to form a cross-regional supply and demand network.
Anome and CyberCharge combine game content and real devices, driving traffic and assets simultaneously. When exchange listings become brand highlights, when the Singapore ecological fund forms a resource accelerator, and when the trendy toy universe and swarm alliance open the super pipeline to Web3, we have reason to believe: the next wave of true large-scale user migration is coming.
Follow Anome and CyberCharge's official social media to participate in tasks and airdrops;
Apply to join the ecological fund, co-create projects, co-build nodes, and co-expand the global market;
Reserve a spot for the upcoming joint X Space press conference to grasp the development rhythm and ecological rights in advance.







